![]() Early commercial mod-making tools were the Boulder Dash Construction Kit (1986) and The Bard's Tale Construction Set (1991), which allowed users to create game designs in those series. Mod-making tools are a variety of construction sets for creating mods for a game. While first-person shooters are popular games to mod, the virtual pet genre with games such as Petz (1995) and Creatures (1996) fostered younger modders, particularly girls. Mods for Quake (1996) such as " Capture the Flag" and "Team Fortress" became standard features in later games in the shooter genre. Another factor in the popularity of modding Doom was the increasing popularity of the Internet, which allowed modding communities to form. In exchange for the technical foundation to mod, id Software insisted that mods should only work with the retail version of the game (not the demo), which was respected by the modders and boosted Doom 's sales. A group of mod developers may join together to form a "mod team".ĭoom (1993) was the first game to have a large modding community. Technical and social skills are needed to create a mod. A few mods become very popular and convert themselves into distinct games, with the rights getting bought and turning into an official modification. Some are very limited and just include some gameplay changes or even a different loading screen, while others are total conversions and can modify content and gameplay extensively. Many mods are not publicly released to the gaming community by their creators.
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